
If the maximum bet is $100, and the AP is playing heads-up, getting 200 rounds per hour, then the AP using the Ten count on a six-deck shoe game will earn about $97.04 per hour from KB. Here are the results of a simulation of one hundred million (100,000,000) six-deck shoes of KB, using the Ten Count: The betting correlation for the Ten count is a very strong 0.987. The following table shows that Kings are slightly more important than other ten-valued cards, but this significance is not enough to generate a different counting tag for all Kings. I computed the EORs for KB to see if a card counting system based around Kings was possible. It follows that KB should be slightly more vulnerable to card counting than the six-deck version of LL. The house edge for KB is about 1.5% less than LL.

In the mean time, this analysis is limited to the six-deck version of KB. If a reader finds KB on a two-deck game, please forward the pay table to me. Without evidence of a pay table suitable for two decks, I must conclude the game was not designed to be used in this situation. This pay table gives a house edge over the statutory maximum of 25% for two decks. Only one pay table is given in the documentation I found online ( kings_bounty). The most significant difference between the two wagers is that KB is not available for two decks. I have always assumed that KB and LL have about the same vulnerability to card counting, with the Ten Count working for both. Both games have a top prize of 1000-to-1 that is paid when the premium pair occurs simultaneously with a dealer blackjack. In KB, this pair consists of two King of Spades. In LL, this pair consists of two Queen of Hearts. Both side bets have a special payout for a matched pair.

Both wagers pay based on the player’s two cards totaling 20. King’s Bounty (KB) is Shuffle Master's answer to Galaxy Gaming's Lucky Ladies (LL) blackjack side bet.
